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Hello,
How can i open more than 1 instance of Visual Studio in MAC desktop. I am not finding any way to do that. Thank you

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Best Answers

  • Accepted Answer

    Hi @Arvindraja am not sure if doing this has any side affects as not something I normally do, but basically you do it from command line (i.e. in Terminal from the folder where your solution is);

    open -n YourSolutionName.sln

    for each solution, or at least certainly the second one you want to open.

    HTH

  • Accepted Answer

    I think there's an easier solution, using Terminal:

    open -n -a 'Visual Studio'

Answers

  • Accepted Answer

    Hi @Arvindraja am not sure if doing this has any side affects as not something I normally do, but basically you do it from command line (i.e. in Terminal from the folder where your solution is);

    open -n YourSolutionName.sln

    for each solution, or at least certainly the second one you want to open.

    HTH

  • @AndyDent it is working fine but fearing for any side affects

  • Try not to build / debug both at the same time and you should be ok @Arvindraja

  • You can find your question's solution here i had posted this issue solution ,
    you can replace '/Xamarin Studio.app ' to 'Visual Studio.app' and at the end of command 'Visual Studio1' replace this one .

  • edited September 2017

    You can also create an apple script (Script Editor.app) to launch a new instance, using:

    Save it with file format Application and you can put it on the doc, or in the applications folder or whatever and click it to launch a new instance whenever you need one. I've never noticed any side effects from running multiple instances side-by-side.

  • 1
  • Accepted Answer

    I think there's an easier solution, using Terminal:

    open -n -a 'Visual Studio'

  • In addition to my comment above, I think it is worthwhile looking at the command line options for the open command, it is very useful indeed, a case of always look at the api when doing something new:

  • USForum Administrator, Xamarin TeamXamurai

    You can also use a full path to the app bundle:

    open -n /Applications/Visual Studio.app

    I use that very often myself, in case you have multiple Visual Studio on your machine and you want to specify which one.

  • Ah, that's nice in the case you have multiple versions on your machine!

    I think I'd quite like to build myself a cheat-sheet of all app names and paths, let's face it, on the mac CMD - SpaceBar gives one a command line, I'd rather the bash any day!

  • USForum Administrator, Xamarin TeamXamurai

    I should mention that having more that one Visual Studio installed side-by-side is very very unsupported and you get to keep the pieces when things break. You still have global SDK installs (Xamarin.Mac, Xamarin.iOS) so it's less useful than you think, but I generally have a few when I'm testing things.

    I also tend to know the sharp edges from experience.

  • I'm not sure what unsupported means in this case as I've been using multiple instances for years, in one way or another, typically I'm viewing one but building another, I've got over 24 apps in the stores now and I've always found having a couple of instances open to be very useful .. they just work, so long as only one is building at a time, and my typical use might be to open a second to bash out a quick prototype to run something up, or even just to open a previous app to see how I did it then. In the later case I am really just using the second or third instance as an editor to read a previous solution so that I can do some quick cut and paste.

  • USForum Administrator, Xamarin TeamXamurai

    Multiple instances of the same VSfM works totally fine, it's just multiple different VSfM installed side by side that isn't.

    And that still mostly works, I just wanted to be clear that that isn't the supported 'happy path'.

  • 0

Hands On Microsoft this week opened the gates on Visual Studio for Mac 2019 8.3, a flexible development environment for .NET, and The Reg can give you the lowdown on some of the new features.

But first, let's see how the Microsofties got here. Redmond has three coding tools under the Visual Studio brand, all of which have different ancestries.

Visual Studio on Windows supports development not only in .NET languages but also C++, Python, JavaScript and Node.js, and cross-platform mobile development using Xamarin, Apache Cordova or C++. Depending on which edition you have, you also get SQL Server database tools, test and coverage frameworks, Microsoft Office and SharePoint development, R for data science work, built-in Docker tools and more.

Xamarin is a cross-platform .NET framework designed mainly for iOS and Android, but also with support for macOS applications. A confusing thing is that Xamarin does not use .NET Core, though it does support the .NET Standard 2.1 specification in its latest version. See here for guidance.

Xamarin evolved from the open-source Mono framework, an implementation of .NET for Windows and Linux. Mono had its own IDE, called MonoDevelop, which unlike Visual Studio was originally written entirely in C#. Xamarin adapted MonoDevelop to become Xamarin Studio. When Microsoft acquired Xamarin in 2016, Xamarin Studio became a Mac-only IDE and was renamed Visual Studio for Mac. You can still get MonoDevelop for Mac, Windows and Linux, though the Mac download is now Visual Studio for Mac, and on Windows you have to build it from source.

Visual Studio Code (VS Code) is a cross-platform editor built with the Electron framework, using Node.js and the Chromium browser engine Blink. VS Code was first previewed in 2015 and has been a remarkable success, now ranking as the top development environment on the popular coding Q&A site StackOverflow by a huge margin. Although lightweight in comparison to Visual Studio, VS Code straddles the boundary between an editor and an IDE, with debugging support and a rich range of extensions.

Following the acquisition, Microsoft has been working on sharing some of its Visual Studio for Windows technology with the Mac version. This goes alongside the development of the cross-platform .NET Core, which has allowed code sharing between Mono and .NET Core, though Mono has not been completely replaced. It is still the case that Visual Studio for the Mac is a very different thing from Visual Studio for Windows.

What can Visual Studio for Mac do?

VS Mac is primarily for Xamarin development. The majority of Xamarin developers code applications for iOS and Android, and there are two different approaches to this.

Xamarin.iOS and Xamarin.Android let you write non-visual code in C# while using native tools to build the UI, Xcode for iOS or a built-in Android designer for Android.

For

Xamarin Forms is a cross-platform GUI framework. You design the user interface with XAML and build for your chosen target platforms.

You can also go beyond iOS and Android. Xamarin.Mac is for Cocoa applications and uses a similar model to Xamarin.iOS. Xamarin Forms can also target Windows UWP (Universal Windows Platform) and, in preview, macOS.

There is also steadily improving support for games development with Unity.

A glance at the Xamarin forums gives a crude guide to usage. Xamarin Forms has more than double the activity of any other section (over 51,000 threads). Xamarin.Android 34,000, Xamarin.iOS 21,000, and relatively low activity elsewhere – 343 threads for Xamarin.Mac, for example.

Xamarin Forms Mac support seems to be moribund; it was announced in 2017 but the platform status here was last updated in May 2018 and remains incomplete.

Visual Studio for the Mac also supports ASP.NET Core development using Razor, Angular or React.js, and serverless with Azure Functions.

Under the Vulture's Claw

A cross-platform Xamarin Forms app running on iOS and Android

We installed VS Mac on a 2018 Mac Mini. The installer pulls down the Android SDK for you, but you have to install Xcode separately. All straightforward, but there is a puzzle about .NET Core. Version 3.0 is installed automatically, and you can create ASP.NET Core apps, but when you go to create a mobile app, the option to create an ASP.NET Core API back end is disabled because it 'requires an ASP.NET Core installation'.

The look and feel of the IDE is different from Visual Studio on Windows, as you would expect from the product history. It feels more basic and less refined, and has only a fraction of the features of its similarly named cousin.

There is no visual designer for Xamarin Forms, but there is a visual preview. Unfortunately, this did not work for iOS on our very simple demo app, showing instead a MonoTouch exception message. But the app itself worked fine on both Android and iOS. The IDE did crash once or twice but with no loss of work.

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Another experiment was to create a Xamarin.Mac application and edit the generated storyboard, which defines the user interface using Xcode. This worked perfectly.

What's new?

VS Mac 8.3 supports .NET Core 3 and C# 8.0, and Xamarin now supports Android 10, Xcode 11 and iOS 13.

One of the big new features, though in preview, is XAML hot reload in Xamarin Forms. This lets you amend the XAML file defining your UI, save it, and see the changes instantly in the app running on an emulator or device.

The Visual Studio Mac native editor shares code with Visual Studio on Windows

The C# editor in VS Mac was rewritten by the Visual Studio team after the Microsoft acquisition. It now has what Microsoft calls a 'fully native UI', raising the interesting question of how much of the old MonoDevelop code, which used cross-platform Gtk#, remains in VS Mac. The new native editor was fully released in July, but VS Mac 8.3 now supports web editing (JavaScript, TypeScript, HTML, CSS and more). This lets Microsoft share more features between Visual Studio on Windows and VS Mac, including improved IntelliSense. You also get proper bidirectional text support and a natty feature called multi-caret editing that lets you overtype multiple regions of selected text simultaneously.

There is a new dialog for the NuGet package manager, but care is needed because not all NuGet packages will work on the Mac.

These are highlights; the full list of what's new is here.

Observations

Microsoft has two successful Visual Studio development tools, and then there is VS Mac, which is important only for Mac-based Xamarin developers. Xamarin.Mac and Xamarin Forms targeting macOS are both interesting for .NET developers wondering how to get their Windows apps onto a Mac, but both are neglected relative to iOS and Android. If you want to develop for ASP.NET Core you would be better off with Visual Studio on Windows, and probably better off with VS Code with its much larger community and rich extension support. Strategically, it might make sense for Microsoft to invest in making VS Code more useful for Xamarin developers. All that said, VS Mac is substantially improved and the price is right: even the free Community edition is a capable tool. ®

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